Rewards

Tiered Rewards

Configure milestone rewards that trigger when a player reaches a specific head count.

tieredRewards:
  1:
    messages:
      - ''
      - '%prefix% &e%player% &afound one head!'
      - ''
    commands:
      - 'give %player% diamond'
  10:
    messages:
      - ''
      - '%prefix% &e%player% &afound 10 heads!'
      - ''
    commands:
      - 'give %player% diamond 10'
  100:
    messages:
      - ''
      - '%prefix% &e%player% &afound &6100 heads&a!!!'
      - ''
    commands:
      - 'give %player% diamond 100'
    broadcast:
      - ''
      - '%prefix% &6%player% &afound &6100 heads&a!!!'
      - ''
    slotsRequired: 2
    randomizeCommands: false

Each milestone can have:

  • messages: multi-line messages sent to the player

  • commands: list of commands executed

  • broadcast: messages sent to all online players

  • slotsRequired: ensure the player has enough inventory space

  • randomizeCommands: execute commands in random order

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Hex colors, placeholders, and text centering ({center}) are supported.

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Prevent Overlap with Head Click

Prevent Messages

When enabled, headClick messages are not sent if the player's current head count matches a tieredRewards milestone. Only the milestone message is shown.

Prevent Commands

When enabled, headClick commands are not executed if the player's current count matches a milestone. Only the milestone commands run.

Example: Player finds head #10. headClick gives 500 coins, tieredRewards gives 2000 coins. With this enabled, only the 2000 coins are given.

Per-Head Rewards

Individual heads can have their own rewards configured via the /hb options rewards GUI. Each head supports:

  • MESSAGE: Send a personal message to the player

  • COMMAND: Execute a command as console

  • BROADCAST: Send a message to all online players

See Locations for the file format details.

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